It is interesting how Nintendo Directs have become a default source of hype and speculation for Silksong fans-in mirrors of the livestreams with an open chat, I always notice a ton of people spamming the topic. Silksong is real and there is a small, secret cabal that is playing it right now. There's nothing particularly illuminating about Graig's statement, but it's still a nice proof-of-life for the long-awaited Metroidvania. Kind of a nerf herder thing to say if I'm being honest. I'd largely characterize the chat as more "lively" than "upset," but there was one guy in there with a Lando Calrissian profile picture who joked about setting fire to Team Cherry HQ. There’s no promise that Hollow Knight: Silksong sees the light of day in 2022, but its mere existence makes it one of our most anticipated games out there.In all fairness to the Hollow Knight Discord, the mood was light and Graig was largely playing along, providing playful and clearly ludicrous fake release dates before this assurance. As we pass the two-year mark since we’ve last had updates on the game and approach the five-year anniversary of the original Hollow Knight’s PC release, Silksong remains a high commodity – and one that folks are constantly hoping for and predicting to see at every big gaming event, from E3 to The Game Awards to random Nintendo Indie World Showcases. And it’s no secret that it has impacted the development of virtually every video game, no matter the size of the team creating it. It goes without saying, but the pandemic began shortly after that Edge cover story. However, over two years have passed since then, with nearly zero information on Silksong coming out during that time. A few days later, it was revealed that Edge Magazine’s next cover story would be centered on Silksong, leading many to believe that the game’s release would be imminent. In December 2019, the team posted another blog highlighting some songs off the game’s soundtrack, in addition to detailing some of the new characters we’ll be encountering in the game. It was also stated that it would launch on PC and Switch at first, with the possibilities of other console ports down the line. Aside from this, the game will feature over 150 brand new enemies. While the original game is set in Hallownest and focuses on the player diving deeper into the world, Hollow Knight: Silksong has you ascend higher and higher in Pharloom. Silksong’s new setting is the kingdom of Pharloom, which houses a hub town called Bonebottom. Team Cherry’s reveal blog gave some details on what to expect from Silksong, including its focus on the character Hornet, who was initially planned to be the second playable character for the core game. That gave birth to Hollow Knight: Silksong, which was teased by Team Cherry in January 2019 with a post that stated “Ready Your Needle!,” before being fully revealed on February 14, 2019. Team Cherry was already at work on follow-up DLC, but that expansion grew to the point where it made sense to just treat the new content as a sequel. While it received great reviews at launch, it wasn’t until those console releases, alongside a slew of updates and DLC, that the game began to snowball into one of the most beloved indie games of the decade - as well as a speedrunning phenomenon.Īs of 2019, Hollow Knight had sold over 2.8 million copies, with that number obviously being much higher three years later. The game eventually released on PC on February 24, 2017, with Nintendo Switch, Xbox One, and PlayStation 4 ports coming the following year. And though the three-person Australian crew at developer Team Cherry has been radio silent for the better part of two years, anybody who’s played the original knows that the sequel is well worth the wait, even though the release date of Hollow Knight: Silksong is still not set.ĭevelopment of the original Hollow Knight was partially funded by a Kickstarter back in 2014. What started out as DLC for the 2017 metroidvania Hollow Knight morphed and grew to the point where it became its own full-fledged sequel. Hollow Knight: Silksong is absolutely a capital “I” Indie, and as the sequel to one of the best games of the past generation, it makes sense.
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